Post by Lodoss on Mar 27, 2006 15:27:59 GMT
Remember, this is only advice, you don't have to follow this. This just gives a good indication of what your character's limitations, background etc are, and it makes it a lot easier to determine who wins in character fights.
Name: Your character's full name, as well as any nicknames they may be known by
Cash: How much money your character has
Race: The Race of your character, can be an of the following:
Human
Dwarf
Elf
Half-Elf
Half Orc
Halfling
Age: Okay, I think there's been some confusion over adulthood...at least there has with me, so here are the ages each race reaches adulthood. A character has to be at least an adult before adventuring, although there may be exceptions
Humans must be: 15
Dwarves must be: 40
Elves must be: 110
Half-Elves must be: 20
Half-Orcs must be: 14
Halflings must be: 20
Level: The class level of your character. If you're unsure, start at level 1, and I'll tell you when to level up.
Class: Your character's class. Class explanations are up, and can be found here ngehero.proboards51.com/index.cgi?board=news&action=display&thread=1143469101
Hit Points: How many hit points you can take before you die. This increases with each level.
Appearance: What your character looks like, so that other characters can write stuff referencing them.
Background: Your character's background. Useful to know for interaction with others.
Attributes: You get 26 points to spend upon your attributes (altogether). You may also decrease any stat you wish to. All attributes start with 8, so a blank sheet (with nothing being added or taken away) would look like this:
Example
Strength: 8
Dexterity: 8
Intelligence: 8
Wisdom: 8
Charisma: 8
When creating your attributes, add or take away from the 8 that is already there. If you take any away, add those to your 26 to spread.
Strength: How hard your character hits other people.
Dexterity: How fast your character's reactions are, i.e. how fast they can get out of the way of fireballs.
Intelligence: How much information your character can contain and use effectively. This can effect the spells a character can cast and how well they are able to read.
Wisdom: This is basically common-sense and such.
Charisma: How appealing your character is to other people. The higher this is, the easier your character is to talk to.
Note: If your character has an intelligence of less that 8, they cannot talk properly.
E.G
"(name) is not happy. Me not like you, me bash your brains in!
Main weapon: whatever your character fights with, seeing as spells can't always be used (some limitations apply, described in the class explanations)
Armour: What your character wears. This depends on your class (see class explanations, once again)
If you think this is complicated, at least I'm not making you fill out something like this:
Name: Your character's full name, as well as any nicknames they may be known by
Cash: How much money your character has
Race: The Race of your character, can be an of the following:
Human
Dwarf
Elf
Half-Elf
Half Orc
Halfling
Age: Okay, I think there's been some confusion over adulthood...at least there has with me, so here are the ages each race reaches adulthood. A character has to be at least an adult before adventuring, although there may be exceptions
Humans must be: 15
Dwarves must be: 40
Elves must be: 110
Half-Elves must be: 20
Half-Orcs must be: 14
Halflings must be: 20
Level: The class level of your character. If you're unsure, start at level 1, and I'll tell you when to level up.
Class: Your character's class. Class explanations are up, and can be found here ngehero.proboards51.com/index.cgi?board=news&action=display&thread=1143469101
Hit Points: How many hit points you can take before you die. This increases with each level.
Appearance: What your character looks like, so that other characters can write stuff referencing them.
Background: Your character's background. Useful to know for interaction with others.
Attributes: You get 26 points to spend upon your attributes (altogether). You may also decrease any stat you wish to. All attributes start with 8, so a blank sheet (with nothing being added or taken away) would look like this:
Example
Strength: 8
Dexterity: 8
Intelligence: 8
Wisdom: 8
Charisma: 8
When creating your attributes, add or take away from the 8 that is already there. If you take any away, add those to your 26 to spread.
Strength: How hard your character hits other people.
Dexterity: How fast your character's reactions are, i.e. how fast they can get out of the way of fireballs.
Intelligence: How much information your character can contain and use effectively. This can effect the spells a character can cast and how well they are able to read.
Wisdom: This is basically common-sense and such.
Charisma: How appealing your character is to other people. The higher this is, the easier your character is to talk to.
Note: If your character has an intelligence of less that 8, they cannot talk properly.
E.G
"(name) is not happy. Me not like you, me bash your brains in!
Main weapon: whatever your character fights with, seeing as spells can't always be used (some limitations apply, described in the class explanations)
Armour: What your character wears. This depends on your class (see class explanations, once again)
If you think this is complicated, at least I'm not making you fill out something like this: